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How to Make Slime Tnt Cannon in Minecraft TUTORIAL

This tutorial is missing information about vertical TNT cannons.

Please expand the tutorial to include this information. Farther details may exist on the talk page.

A TNT cannon is a mechanism that uses TNT or minecarts with TNT to launch primed TNT or other entities.

Here is a video covering some general types of TNT cannons and is a good introduction to them. https://www.youtube.com/sentinel?five=dtgMokm-8IQ

Contents

  • i General
    • ane.1 Chief components
    • 1.2 Basic concepts
  • ii Naming standards
    • 2.one Common names
    • ii.2 Technical names
  • 3 Building materials
    • iii.i Survival mode
    • iii.2 Creative mode
    • 3.3 Factions
  • four Limitations, and ways to possibly go around them
  • five Cannon sizes and special features
  • half dozen Accuse condensing
    • six.one TNT-based condensing
    • 6.2 Piston-based condensing
  • 7 Guide blocks
  • eight Shot mounting blocks
  • nine Cannon tutorials
    • nine.1 Dispenser-based cannons
    • 9.2 Reloading cannons
      • 9.2.i Traditional
      • nine.2.2 Dispenser reloading
    • 9.three Brusque-heart range cannons
      • 9.3.1 Cannon
      • 9.3.two Super Quick Raid Cannon
      • 9.3.3 "The Pulverizer" - An Ultra Rapid Automatic Slime Cannon
      • 9.3.4 Vertical TNT cannon
      • 9.three.v Downwards TNT Cannon
      • 9.3.vi 3x9 Pressure Plate
      • nine.3.vii One-button defensively ranged cannon
        • 9.3.seven.1 Repeater used equally delay
        • ix.three.7.two Minecart used every bit delay
        • ix.3.vii.3 Dispenser used every bit delay
      • 9.3.8 Homo (or other entity) launching cannon
      • 9.iii.nine Ender cannon
      • 9.3.10 Vertical launcher
    • nine.4 Long range cannons
    • ix.5 Automated cannons
      • 9.5.i Select fire, select range TNT cannon tutorial
      • 9.5.ii RailCannon Design
      • ix.five.3 Dispenser-based
    • 9.6 Specialized cannons
      • 9.6.1 Launcher Cannon
    • 9.7 Launcher Pads
      • nine.7.one Aerial TNT Dropper
      • 9.7.ii Anti-h2o defense cannon
      • 9.seven.three Aim-able T gun
        • ix.7.three.i Simple T-Gun Tutorial
      • nine.7.iv Pointer cannon
      • 9.7.v Sand cannon
    • nine.8 Dry out cannons
      • 9.8.1 Vertical cannon
      • ix.8.2 Horizontal cannon
    • 9.9 TNT catapults
      • nine.9.ane NiceMarkMC's pattern
      • nine.9.2 Morzeysminecraft'southward Design
      • 9.9.iii TNT lifter
  • x Video examples
  • eleven Trivia

Full general [ ]

Note: these (every bit the whole commodity) talk mostly about the classical TNT cannons that work by shooting TNT past using other TNT blocks equally charge. Every bit of 1.viii, information technology is likewise possible to build a TNT cannon that works with pistons and slime blocks.

Main components [ ]

  • Body, or housing
  • Wiring
    • Charge wiring
      • Condensing charge wiring
    • Shot wiring
    • Other wiring
  • Explosives
    • Charge
    • Condensing accuse
    • Shot
  • Explosion housing
  • Mounting block

Bones concepts [ ]

  • TNT cannons operate on the principle that when TNT explodes in water it volition non destroy blocks, just will all the same launch entities, including TNT that was already ignited, which is usually washed with redstone (the charge is usually ignited immediately, then after a delay the shot is released).
  • The shot is the ammunition; it can be a player, a mob, a slice of TNT, arrows, sand/gravel or anvils.
  • If raiding, brand sure (unless yous are using a hybrid TNT cannon) that the shot does non country in water.
  • The accuse is an amount of TNT used to propel the shot.
  • The accuse (if you are but playing or testing) should land (TNT will fall when activated) and explode in water, otherwise the explosion will destroy nearby scenery and damage nearby mobs.
  • To properly burn an agile shot (and avoid destroying your cannon), you need to be certain that your charge activates earlier the shot is activated. Since the charge is housed in water information technology will not destroy your cannon, but the shot is not housed in water when activated, and so it will destroy nearby blocks and hurt nearby mobs.
  • Redstone is used to activate every accuse TNT simultaneously with the exception of compressor charges, which are discussed in the advisable department.
  • TNT cannons can also burn upward to 12 pieces of TNT with a cannon made past Creeperface_33.
  • For maximum range, y'all want there to exist an about 30 caste trajectory simply with the to the lowest degree possible amount of affair (blocks) in between the charge and the shot, that way more of the charge's explosion reaches the shot.
  • And then information technology'southward best for TNT cannons to be elevated off the ground depending on the wanted range of the cannon.
  • For shooting arrows, sand/gravel, anvils, or mobs, a piston might be needed to drop the said armament.

Naming standards [ ]

There are two types of cannon names: The "common name" gives a movie of what the cannon tin do and how easy it is to build. The "technical proper name" gives the specifics of the cannon, like how much filibuster the redstone repeaters have.

Mutual names [ ]

The common proper noun of a TNT cannon is a brusk numerical description followed by the cannon'south nickname. It is useful for comparison of two cannons and gives the reader an idea of what the cannon tin practise at a glance.

The mutual proper noun of a cannon consists of five parts: the damage value (DV), the ergonomic value (EV), the TNT amount (TA), the maximum range (MR), and the nickname. They announced in this order:

<DV>.<EV>:<TA>.<MR> <Nickname>

Case: 40.86:8.104 Basic.

Damage value

Damage values evidence how "expert" a cannon is, the higher the value, the ameliorate it is. It is calculated every bit the average of three values: accuracy, power and speed.

The accuracy value is calculated from the accurateness input, which is the average of the distances from the explosions generated from the shots to the average of their positions.

TNTCannonCommonAccuracy.png

In the paradigm to the right, the accuracy input is the boilerplate of the lengths of the blue lines. The scarlet dot is the boilerplate of the positions of the explosions, and an endpoint of each of the blue lines, the others being the explosions. The accurateness value equation is (45-A)*2, where "A" is the accurateness input.

The ability value is the number of TNT in the shot times ten.

The speed input is the altitude between the front of the cannon to the average position of the centers of the explosions. The speed value equation is Southward/5, where "Due south" is the speed input.

The impairment value is calculated using this equation: (((45 - A)*2) + (P*10) + (S/5)) / 3.

Ergonomic value

Ergonomic value tells how hard a cannon is to build, higher values signifying easier build. It is the average of the construction, redstone, and TNT values.

The structure input is an guess of the number of blocks in the cannon, excluding fire, h2o, air, and TNT. The construction value is (1000 - B)/ten, assuming "B" is the construction input.

The redstone value is 10 minus an estimate from one to x of the complexity of the redstone, times ten; (10-R)*ten, where "R" is the judge.

The TNT value is (fifty - T) * ii, and "T" is the number of TNT needed to operate the cannon at maximum capacity.

The whole equation to calculate the EV is ((1000 - B)/10 + ((ten - R)*10) + ((fifty - T)*2)) / 3.

Other

TNT amount, maximum range, and nickname are pretty self-explanatory, but to clarify, the TA is the aforementioned as the TNT value of the EV, and the MR is the altitude from the front of the cannon to the farthest explosion.

The nickname is whatever you proper noun it, bold information technology's not profane, and nobody else has already named a similar cannon.

This is how the 40.86:8.104 Basic cannon was named.

Damage value = (((45 -          0)*2) + (ane*x) + (104/5)) / 3 = 40 Ergonomic value = ((m -          50)/10 + ((10 -          ii)*ten) + ((fifty -          eight)*2)) / 3 = 86          40.80:eight.104          Basic        

Technical names [ ]

A cannon'due south technical name should give its readers a complete picture of its function, apply, and method of operation. While it is impossible to conceptualize every innovation in TNT cannon technologies, nigh cannons volition do good from using these standards in their technical names.

  1. The beginning number in a technical TNT cannon proper noun designates how many horizontal rows(layers) of TNT it has for the charge. The example cannon has one.
  2. The side by side number is the corporeality of shot TNT. Again, the example cannon has 1.
  3. Next, the number designates how many charge blocks of TNT the cannon has.
  4. If there is a TNT condensation system, after the charge number, write a decimal signal, so the amount of condensation charge TNT. If in that location is no such TNT, write 0 instead.
  5. A list of how many repeaters in that location are, and how much they are set to. E.yard. If you have 10 repeaters set up to 4 (which is the maximum setting), you lot would list R4.10. If there are no repeaters, yous would write an Yard for manual.
  6. The mounting block is designated past a code: 0 or 1 for no block, 2 for full block, three for slab, 4 for ladder, drinking glass pane, or atomic number 26 bar, 5 for trapdoor, six for fence post and force per unit area plate, 7 for piston.
  7. If the cannon does something special, similar shoot vertically, or does a spread shot, write that later the mounting block code.
  8. The nickname of the cannon goes here.

The featured TNT cannon above would exist named 114.0R4.4M2.

Building materials [ ]

Survival mode [ ]

As discussed in basic concepts, there are many parts of a TNT cannon.

  • Body
    • Consider using a common cloth, such as cobblestone.
      • In multiplayer, when firing against another cannon, attempt to utilise materials with college blast resistance. (For more on TNT cannon defenses, look beneath)
    • Some other factor is visibility, which is one commonly disregarded. When making a cannon out of obsidian, it is hard to see redstone, and that tin can lead to fatal errors. On the other end, when setting upwardly an ambush in the jungle, it is all-time non to make your cannon out of orange wool or lapis.
  • Wiring
    • At that place are ii main sets of wiring in a cannon, the accuse wiring which activates the charge, and the shot wiring that activates the shot.
      • Without any repeaters, which can be hard to get, a cannon is designated as transmission, with 2 redstone power sources/blocks, such as buttons. For a transmission cannon, the materials are elementary, just a redstone wire that connects the charge to a redstone emitting particular, and a wire that connects the shot to a redstone power source. However, this requires skill so every bit non to misfire, you must know when to activate each button.
      • With repeaters it is a dissimilar story. The maximum amount of time between the charge activating and the shot activating is ten repeaters set to four. That will as well bring you maximum range, will just require one redstone power source, and will crave no skill to fire correctly.
  • Mounting block
    • Mounting blocks (described below) are merely certain special blocks.
  • Explosion housing
    • Unless it's a dry cannon, this must be water or lava (in the latter case, only source blocks). The liquid prevents the cannon and whatsoever other surrounding blocks from being destroyed.

Creative mode [ ]

In creative mode, there is no reason to build a TNT cannon for warfare, but is the optimal mode for testing and developing cannons.

Factions [ ]

In factions raiding with TNT cannons is the most common way of getting into a base. There are two main methods. The showtime (on servers where enabled) is to airburst. This only works on obsidian with water outside. The cannon shot must have a delay so the explosion reaches the obsidian only the primed TNT must non be in the h2o. These cannons volition not work on other walls. The other method is with hybrid cannons which are explained below. The basic hybrid is 1 of the most commonly used raiding cannons.

Limitations, and ways to possibly go around them [ ]

The five big, primary limits to TNT cannon engineering, ordered by importance, are:

  1. That no matter what you practise, a TNT will explode approximately iv seconds or 8 flashes after being primed. The manner to sidestep this is to brand the TNT fly faster, but that leads usa to limit two.
  2. Minecraft can just have so much, and entities flying at escape velocity around your Minecraft globe tin crusade it to crash. Some other matter that tin cause crashes of your Minecraft is big amounts of impulse charges detonating in unison. With the allotted 1.5 GB of RAM, the max TNT is about 500. The mode to mayhap sidestep is to increase the RAM allowed for Minecraft, although that is not recommended for lower end computers.
  3. TNT has a vii block detonation radius, and so just making a large cannon is a waste of time. Across nine charges, the TNT is wasted. Still, this tin exist sidestepped past either adding more vertical rows of charge to your cannon, calculation a charge condensing organisation to your cannon, or a combination of them both.
  4. TNT flows with the water while in it. This can be proficient or bad, depending on the situation. The way to sidestep this is to use water source blocks, and don't place whatever TNT inside it.
  5. If you lot brand a vertical cannon too powerful, information technology will fly upwardly too fast and high pregnant it volition crash your game. This tin can be sidestepped by decreasing the power of said cannon, or making it semi-vertical. That way y'all can go up and sideways.

Cannon sizes and special features [ ]

An example of a super large cannon

The default definition of cannon size is how many TNT are in the shot or how far information technology fires. If you are talking about meaty cannons, you might be talking nigh literally the size of the cannon (east.thou. how much space it takes up) or if you are talking about cannons meant for mass destruction, you lot might be talking about the size of the shot. But usually, people mean accuse mass.

A pocket-size cannon, such every bit a 112.0MM3 cannon, only has a very small range, and is meant for stopping big amounts of rushing players or mobs.

A medium cannon, such every bit the 116.0R4.6M2 is meant for setting upwards as a outset line sieger, to be prepare and aimed at a target such as supplies or a wall while one has arrow cover, or to be set up as an anti-archer cannon.

A large cannon, such as the 119.0R4.10M3 is for attacking from a distance, a borderline long range mortar, an anti-cannon defence, a 2nd line sieger, and many other uses.

A sniper cannon, such every bit the 119.3R4.10M6 is for a tent line sieger, setting up to shell opponents campsite when they tin't even run into the cannon shelling them, and other out-of-sight range tasks such as that.

And of course, mass demo cannons, such equally the 187.0MM6 spread-shot, which is used to completely mutilate any defenses whatever.

Players also like to add together features to their cannons including:

  • Multiple shots [1]
  • Semi-automatic/fully-automatic firing and reloading [ii] [3]
  • Condenser charge (some other set of TNT that explodes, pushing the accuse towards the front of the cannon to increase the propulsion force.)
  • Safety features, such as a nail shield to protect players/mobs from damage caused by the accuse exploding
  • Adjustable shot filibuster
  • Culling ammo, such every bit arrows, sand/gravel, or anvils [4]
  • Dry cannon: building a cannon from explosion-resistant material to simplify design, maintenance, and potentially improve firing distance (dry cannons burn down farther than their wet counterparts, all other factors being the same). See below for structure details.
  • Cannons that burn down in a special direction, such as up or diagonally
  • Adjustable range, trajectory and management (aimable cannons)
  • Spread shot/mass devastation cannons
  • Shotgun-like charges

Charge condensing [ ]

TNT-based condensing [ ]

An example cannon with a Condenser Charge.

A comparison of the shot distance of two different cannons, 1 shot with and i shot without a condenser accuse each.

Because the force from an explosion is weaker the farther away from its source, TNT placed more than 7 blocks from the projectile accept little to no effect. To remedy this problem a condenser charge may be used.

A condenser charge works by exploding slightly earlier the main charge, with the intention to push other primed TNTs towards the projectile. Since the main charge is closer to the projectile, information technology will be launched with more force.

Piston-based condensing [ ]

Using pistons to push the primary charge closer to the shot also does the same thing as a condenser charge, more complicated to build simply more controllable. To work, the main charge must exist primed, turning the solid TNT blocks into entities. One time they are entities, a series of pistons can button and concentrated all charges into a single cake space behind the shot. In this system, you lot get far more than efficient power from a given size of charge.[5]

Care must exist taken and so that the pistons do non displace the water blocks protecting the cannon from TNT damage. To do this, one commonly has to use water a block to a higher place the expanse where the pistons would go into. It is likewise advised that the pistons should retract back into normal position before the main accuse explodes, or your cannon might be destroyed. When the pistons extend, they create air spaces in the water no thing what, hence compromising the water's protection.

Guide blocks [ ]

When a TNT charge is primed, information technology volition usually shift slightly to one side, which can reduce the accuracy of otherwise well-designed cannons. A simple solution exists: add together guide blocks so that there is a wall on either side of the TNT when it is primed. This will foreclose the TNT from shifting left or right, resulting in a straighter shot, with less diagonal variance. If your design does not allow for this, you could just make the guide blocks i block higher, instead of beingness on either side of the TNT. This works considering TNT will jump up, so go sideways in midair. Note that in virtually basic cannons, guide blocks should exist transparent if the TNT cannon automatically primes the shot-otherwise, the redstone that ignites the charge will ability the block next to the shot, and igniting the shot as well. If this explanation is unclear, await at this diagram:

In dry cannons, a guide block is almost a necessity because dry cannons tend to exist inaccurate. However, dry cannon'due south guides are for directing the shot to be shot accurately, non to be primed accurately. Yet, guides can also subtract range if they are too long.

Shot mounting blocks [ ]

The shot mounting block for a cannon should be chosen according to how fast, far, and high you want the cannon to burn. Of course, these variables depend profoundly on the position and amount of the accuse and the timing of the shot, simply the mounting cake likewise tin make a difference. For example, with a cannon with a charge of 5 and a delay of R4.three, the shot will accept a mortar trajectory with a ladder more than with a debate mail and pressure plate.

A few things:

  • Even though the shot mounting blocks ladder and total cake are both the same summit and fire a shot at the same trajectory, the ladder will consistently burn down farther than the full block because the ladder has less affair in between the shot and the charge than the full block. This state of affairs is the same for all mounting blocks, the slab and fence postal service with pressure plate as well follow the same rule.
  • In that location is a merchandise off: although the fence post and pressure level plate burn the farthest, they are as well expensive, while the slab is cheap and easy to become, besides as coming in many forms.
  • The maximum range for any cannon can be achieved past altering the mounting block. A TNT shot volition be fired farthest if it leaves the cannon at a 30 degree angle. So, if you want to just accept your cannon get the farthest it tin can, utilize the slab, fence and force per unit area plate, or trapdoor mounting blocks. However, when faced with fortifications or terrain obstacles, the best idea would be to have a mounting cake like piston, ladder, or unmarried block that makes the TNT arc over the said obstruction. But, and so again, it is fun to smash your way through things...
  • The following shot mounting blocks are tested and deemed rubber. Feel free to experiment with mounting blocks, but keep in mind that some blocks, such as a lone pressure plate, volition cause a mis fire of your cannon, and of course brand information technology cocky-destruct.

A rewrite for most of these mounting blocks is coming soon.

Pros Cons Notes Image
No mounting block Highest velocity, simple, scalable Poor range in smaller cannons, downward trajectory, line-of-sight but When no mounting cake is used, the shot is launched from the same level as the TNT. It will fire out completely horizontal, or 0°. Gravity will apace pull the shot to the footing, giving a very flat, downwardly trajectory.

With modest TNT charges, the range can be extremely limited. To increase the range, ever larger charges are needed or the cannon must be built higher above the ground. A larger charge means a college velocity to the shot, pushing information technology farther away earlier it drops to the footing.

Players have been known to use upwards to seventy TNT charges and beyond. But economically, a cannon without a mounting block volition have more TNT and longer to load for a certain range.

No Mounting Block

Single block College firing bending, can lob shots Depression velocity, reduced power and poor range for smaller cannons, and it won't go as far. A single full size cake such as cobblestone or obsidian is placed under the Shot. This has the effect of elevating the Shot above the h2o trough, and so the blast strength from the Charge is applied not merely frontwards, but upwards. The shot is fired out at a high angle and trajectory. This is useful for hitting an elevated target, or ane backside terrain or obstruction.

Still, part of the boom strength is absorbed by a solid mounting block, so the cannon volition suffer similar problems of needing large charge sizes. As well, since some of the free energy is expelled in the upwards management, forward shot velocity is reduced greatly.

A better culling to the unmarried mounting block is using a ladder instead.

Single solid mounting block

Slab Smoothen trajectory (not too high, not as well low), average velocity, more than efficient for small and medium cannons Slightly reduced ability, not best for either straight or lob shots, fuse range limit* A slab is the compromise between a single block and no mounting, and mostly more than efficient than either. More of a cannon's blast force is directed forward, but there is still an upwardly vector that raises the angle of burn to roughly 30°. As with a single block, some of the blast energy is absorbed past the block, simply much less. From the same TNT load, the one-half block has greater range than a single block or no block.

When the TNT shot is initially placed over a half block, it volition hang over it as if information technology was a full size cake. In one case the TNT has been "primed", it will fall down and sit down on the true height of the slab.

The firing angle produced by a half block is proficient for extending the range of a cannon and hitting elevated targets, but its too low for constructive lobbing over high walls and obstacles. For straight direct firing, shots fired with a half cake mounting generally land level on the footing within a certain range. However, due to the limited fuse time of TNT in the game, scaling up the TNT charges up to a signal will result in the shot flight as well loftier and exploding in the air before it lands or accomplish the cannon's maximum range. This will exist refer to every bit the "fuse range limit". All cannons are express past the fuse range limit, merely cannons firing at higher angles are especially prone to the fuse limit, as the shot velocity is lower and shots attain higher altitudes.

Stone slab used every bit a half cake mounting

Trapdoor Closed: Optimized for flat trajectory, velocity most the same as no-cake, have a very large range meaning it can destroy far targets. Exist certain that priming circuit doesn't actuate the trapdoor past blow. Very loftier speeds and oversized accurate shots could mean that if the primed TNT hits a nearby wall in the air, information technology will fall down and miss the shot. It cannot aim at medium or high elevated targets If the firing bending of the half block is too loftier for your purpose, a closed trapdoor can exist used instead. Similar the half block, it provides some upward force to the shot by elevating it above the trough. A trapdoor'south pinnacle, however, is 316th of a full cake. Firing bending is roughly xv-xx°, making it extremely constructive for straight shots at very long range (180+ blocks).

Trivial forward velocity is lost when firing, and shot typically fly out at very high speeds. This combine with the low firing angle means cannons firing larger loads can extend their range without encountering likewise much fuse range problems as with the one-half block or ladder mounting.

Trapdoor used as a mounting block

Open: Tin can exist used in open up position for higher firing angle, good scaling, can destroy higher targets
Ladder, Iron bars, Glass pane Efficient with small and medium cannons, high firing angle, parabolic trajectory, good for lobbing shots and high altitude. Low horizontal speed, poor scaling, limited range at ±120 blocks. A ladder placed on the side tin can serve as a very constructive mounting block for firing at loftier angles and lobbing shots. A primed shot will be supported by the edge thickness of the ladder, preventing it from falling into the trough. Because a ladder is not a full size block, none of the free energy from the boom is captivated, and the shot is propelled out at total force. By adding ladders to a higher place each other, different firing angles can exist achieved. Typically, a single ladder volition give an angle only higher than a half block, roughly 40°-45°. Two ladders will requite an extremely parabolic flight, shots wing out at almost 50°-60°.

A good portion of the nail energy is directed upwardly on the cake, and then horizontal speeds are generally much slower than a no-mountain or half block mountain cannon. In return, the cannon has no problem lobbing shots over terrain and walls. At larger charge loads, shots can reach very high altitudes.

However, this also means the fuse range limit is an inherent problem with this mounting. Within a 100 block distance, well built cannons level with the basis tin can expect to land shots depression enough to cause damage. Simply beyond this shots explode midair mode beforehand, fifty-fifty with a shot primed at maximum fuse time with a delay circuit. Hence, one tin't merely add more TNT to increase the range, equally it volition only make the shot fly higher. A basic solution is to put the cannon below ground, in a pit with a slanted slope to permit the shot to wing out. Since the shot had a lower starting point, it volition explode closer to the ground one time its fuse time runs out. To accomplish ranges beyond 150 blocks, this solution becomes impractical.

Ladder mounting block

Shot mounting with two ladders

Fence Efficient with small and medium cannons, low firing bending, good for shooting through caves and past overhanging base defenses. High velocity, extremely powerful in spread cannons and long range cannons. Expensive materials, fuse range limit to bigger cannons. If used a condenser, so the explosion volition send the TNT too high and with no ceiling, the TNT can destroy the cannon. A fence placed at the end of the cannon tricks Minecraft to recall that information technology is one block high, since information technology is only one and a one-half block loftier for the role player'due south perspective. Therefore, the charge would be recognized as closer to the shot than it really is. Since information technology gains more than power and velocity, it appears to fly up a bit, and so become down in an assault angle. However, the explosion launches the TNT upwards meaning if the cannon has no ceiling, the TNT can well destroy the cannon. This gives it a distinctive style of cannon shooting, and information technology is considered one of the nigh useful mounting blocks in Minecraft.

if the cannon needs the h2o blocked a pressure plate may exist used, but slightly decreases the launch velocity.

Piston Adjustable, when fully extended it has the same effects of a full cake but is more than efficient than it and is more than versatile, compatible with firing sand or gravel. Expensive, the shot has been subject to the fuse range delay limit found in arcing cannons, is used as a mortar MB then usage inside caves or buildings is not recommended and will result in curt range shots, accidentally placing two TNT blocks (i on top of the other) will destroy the cannon, requires a R4.vii delay. The three most common ways to utilize this mounting block are
  1. Prime the shot and then push button it upwardly
  2. Push it up and then prime number the shot
  3. Just use it equally a more efficient version of the full cake MB.

A TNT cannon with piston mounting.

Rarely used mounting blocks
Bloom pot Can lob shots. Fuse range limit, expensive, cannot aim at lower targets
Redstone repeater Second highest velocity. Can just shoot 9 blocks, expensive, brand sure the excursion doesn't activate it past blow. This cannon is but used in an extreme hills biome. It just works if the cannon is on a cliff and the target is below it.
Daylight sensor Good shooting, not too loftier velocity, tin can lob shots. Make sure the sensor doesn't activate the excursion by blow by daylight, expensive. This is a cannon for ground levels and information technology is good on any type of cannon (except of super large cannons which has a fuse range limit.)
Bed Adept shooting, really fast, medium-high bending. Expensive, bigger cannon This is good for attacking bigger castles, but has besides a big range. One of the best mounting blocks.
Block Good shooting, medium angle, big range. Expensive, cannot be retrieved. This mounting block is good for attacking far targets if you accept resource. It has smaller footprint which means that charge TNT can be closer to the shot than when using slabs, thus increasing the range.
Brewing Stand up Loftier burn angle (similar to ladder), infrequent range, high velocity Expensive, ineffective against level targets Brewing Stands will shoot TNT slightly slower (and lower) than a ladder, simply the deviation doesn't prove easily. Too allows you to brew regeneration potions while you shoot to help you recover the recoil damage.
Enchantment Table Loftier blast resistance, capable of striking all distances. Very expensive. Enchantment Tables fire shots a lot like slabs. Do note that the rotating volume will not have any effect on the trajectory.
Stairs High burn down angle Depression velocity Inverted stairs are useless; mounting a shot on 1 has a very high run a risk of blowing upward your cannon and/or diggings the nearby landscape.

Cannon tutorials [ ]

Dispenser-based cannons [ ]

An example cannon using dispensers

Note: the example cannon needs modifications to work in Bedrock Edition because dispensers still brand TNT hop ending up with the kickoff TNT destroying the automobile. This can be stock-still by putting that dispenser on a separate h2o flow that goes into the aforementioned cake, likewise allowing for long range cannons.

Since the Redstone Update, redstone dispensers manipulate ignited TNT instead of dropping it. This feature can be used to make better automatic TNT cannons.

The cannon to the right uses dispensers to release TNT into the h2o. When you press the button, offset the long row of dispensers volition fire. Afterward a 33-tick delay fabricated the repeaters, leftmost dispenser volition dispense the final moment earlier the TNT detonates, giving the shot a longer range. Note that the leftmost dispenser is higher than the other dispensers, and that the water should be flowing towards the front of the cannon. Dispensers dispense TNT without the characteristic "hop" of ignited TNT, which helps ensure the TNT volition country in a much shorter radius than a conventional TNT cannon.

I of the smallest TNT cannons is this design past Mumbo Jumbo:

You can easily alter it to have another dispenser under the h2o facing upwards, and you can use a argue post with a force per unit area plate on top instead of a slab.

Pros: The time taken to reload TNT is at its absolute minimum. All a role player has to do is to brand certain the next shot is placed afterwards the first shot is fired to brand certain you don't destroy your cannon. This cannon requires little skill at all to fire; the hardest part will be placing the cannon a proper altitude away to make sure you don't over/nether-shoot. Such precision makes this cannon skillful for castle defense. Furthermore, through use of comparators, information technology is possible to make an hands aim-able dispenser-based cannon, and dispenser-based cannons do not blow themselves up if hitting with some other TNT cannon.

Cons: Dispensers and TNT are expensive. This type of cannon tin can never be quite as hardy as manual cannons, since dispensers can exist blown up with TNT. Furthermore, if the cannon is left loaded and unattended, it is picayune to steal the TNT from its magazine. (This is likewise true of conventional auto-cannons.) Dispenser-based cannons with a ane-block-wide h2o puddle have besides been known to blow themselves up, specially if left firing automatically and unattended.

An automatic cannon can easily exist made with this design. Substitute the push for redstone and hook the redstone up to a clock. Be careful non to set the clock under four seconds, the same time as it would take the TNT to explode. If the TNT is reloaded besides quickly, the timing can crusade the shot to detonate before the propellant does, destroying the entire cannon.

Reloading cannons [ ]

Traditional [ ]

Reloading cannons are one of the near circuitous designs for beginners. However, as long every bit close attention is paid, for a first time build, it tin be created in about 15–20 minutes depending on the size. Reloading cannons became obsolete when dispensers were added (except in the console editions).

The Practiced: Reloading TNT cannons tin be customized just as easily as whatsoever other cannon (using fences, fe confined, drinking glass panes, etc.). They can be shot several times with merely a few seconds' interval in opposition to having to reload it several times like you'd have to practice with a standard TNT cannon. Using the uncomplicated design, this TNT cannon can have up to 12 rounds in the magazine. If playing a fortress war server, this cannon tin fire repeated shots which volition demolish the enemies' buildings earlier they have time to stuff their ammunition into their puny and inferior weapons.

The Bad: Unfortunately, cannons of this variety are bulky and often unattractive. They require sand or gravel which are nonrenewable resources in survival mode. Added to that, it is tedious to reload the cannons whenever the magazines run out of ammo, still occasional that may be. With standard TNT cannons, if the i-circular magazine is destroyed, information technology is usually easily replaceable. This is non the case with the reloading kind, as the entire magazine volition explode, destroying the weapon and all the redstone wiring with it—often killing you in the procedure. This type of cannon has besides become redundant with the recent updates assuasive automatic cannons utilizing dispensers to reload the tnt, which is easier and more compact to make.

Dispenser reloading [ ]

In gild to avoid having to manually place TNT into every dispenser of a cannon, some more mod cannons accept been designed to use a minecart or hopper organization in gild to distribute a big stack of TNT from ane location such every bit a chest into all of a cannon's dispensers. There are issues to using such systems, primarily that nearby minecarts may interruption if the cannon's charge is besides powerful, and the necessary redstone circuitry and hopper designs may be accounted too large or circuitous to be practical.

The Chaosrider blueprint for the 112.0R1.2R4.1M6 Reloading WOLF uses minecarts and hoppers in a meaty and semi-efficient manner:

Short-center range cannons [ ]

Cannon [ ]

You will need: xiv building blocks, 4 dispensers, 4 redstone dust, vi redstone repeaters, 1 saucepan of water, one button, 1 fence, 1 pressure plate and at to the lowest degree 4 TNT.

  1. Build a U-shaped frame using edifice blocks and dispensers, ane block in a higher place the ground. It should be 6 blocks long and three blocks broad and the dispensers should be facing towards the center of the U shape.
  2. Add together 3 blocks to the front of the U-shape. These volition assist guide the shell. Now add a final dispenser, facing towards the column of blocks.
  3. Add 3 blocks in the center of the U-shape, ane block lower than it.
  4. Place a contend post and a pressure plate in front of the cannon, and then add water running towards the force per unit area plate.
  5. Put redstone dust over the 2 dispensers (y'all will have to hold downward shift cardinal to exercise this) then over the furthest dispenser, put a block on elevation of it and so put a button on height of that block.
  6. Finally, add Redstone repeaters to the remaining spaces and put redstone dust on the conners. Every redstone repeater has a 4-tick delay except the Redstone repeater pointing to the upper dispenser.
  7. Finally, fill all 4 dispensers with TNT and give it a try!

Super Quick Raid Cannon [ ]

Pros: Very simple

Cons: No water means terrain damage. Tin can damage y'all a lot. Requires a bow

This cannon only requires a flame bow, two arrows, and 8 TNT (though you'll want to use either water or good armor). This was made by reddit user Zecon 365 here

"The Pulverizer" - An Ultra Rapid Automatic Slime Cannon [ ]

A simple and compact cannon that tin can cause massive destruction. Information technology utilizes an extremely quick timer to dispense and propel the primed TNT with the help of a slime block.

Vertical TNT cannon [ ]

This is a simple TNT cannon to rebuild. It is very efficient and shoots y'all very loftier in the air.

Downwards TNT Cannon [ ]

This cannon has very few uses, but can exist used instead of a gravity fed TNT dropper.

3x9 Pressure Plate [ ]

Pros: easy to build, understand, and use

Cons: any mob can accidentally use

This cannon requires water, redstone, any block, TNT, and pressure plates. Make a 9x3 rectangle, intermission the middle of a 3 on ane side, and put ii more than blocks on both sides of the hole, straight up on the blocks. Pour water into the other side, and place TNT everywhere merely source, and between the highest blocks. Make stairs downwardly ane side of the loftier areas, place redstone on the stairs, one block away, then add together a pressure plate. Place redstone forth the frame until yous go to the loftier points. Put three redstone past the far corner by the stairs, and place another pressure plate. Stride on that, wait a count of 3 or four secs, and so go stride on the other plate. The loftier TNT will fly out up to well-nigh fifty-lx blocks.

Annotation: The water source neutralizes the lower TNT to prevent devastation.

I-button defensively ranged cannon [ ]

Repeater used every bit delay [ ]

It is a simple cannon that has an automatic filibuster. Used generally for republic of guinea pigging other, larger, prototypical cannons or as wall mounted defense against ground- based troops or artillery.

114.0R4.4MB2 - The naming organisation for information technology can be constitute in a higher place.

Minecart used as delay [ ]

Once you lot activate the switch, first information technology activates the accuse wiring, so sends a minecart effectually the cannon that triggers a detector rails, which primes the shot. Saves redstone, merely takes a lot of iron (However, if you lot get runway from abandoned mineshafts this design tin can even salvage you resource!).

Dispenser used as filibuster [ ]

Once yous actuate the switch, start it activates the accuse wiring, then shoots an item out of a dispenser that will slowly fall down through a pressure level plate on a fence and burn. Saves redstone, and requires no repeaters for those survival cannon engineers, Over all, it's cheaper than the design above and normal automated filibuster cannons with repeaters used as a delay.

Man (or other entity) launching cannon [ ]

Once this cannon is set up, and so it tin be used in club to launch entities onto other objects or areas of the map. Information technology can be a little difficult however to get the entity inside the cannon,if information technology's something other than a human being. (this tin be done by putting the entity in a minecart and using rail to get it in)

Ender cannon [ ]

This blazon of cannon is easily constructed, very powerful (practically space) still flexible with its charge and hilarious to watch unfold. The but downsides are that it requires an active ender portal and you will need to be in creative to survive maximum charge. It operates on the principle that the fuse timer on primed TNT is reset to 0 when it passes through an end portal. This means that a potentially infinite amount of TNT tin can be used every bit a charge, merely by condensing it into eight blocks of space. Minecraft will not detonate them until you are in the end, thus making the computer itself the limiting function.

Vertical launcher [ ]

This cannon, often called vertical launcher, other times called "Fireworks cannon" can be used to launch TNT blocks vertically, so that they tin can explode whilst midair.

Long range cannons [ ]

For long range cannons it is best to apply a cannon with multiple rows of TNT for the accuse, and depending on the tiptop of your cannon, playing around with mounting blocks helps. If y'all add multiple shot TNT to your cannon, and play around with where you place the TNT in your cannon, and then y'all can effectively destroy anything in the cannons path.

3X3 TNT Minecart Cannon. https://www.reddit.com/r/Minecraft/comments/7w4qsr/3x3_tnt_cannon_with_adjustable_range/dtxfx1b/

Anvil "Baseball" cannon 1280M3ANVIL Cheaper Cannon that uses Eight Accuse Pieces of TNT to launch 1 to 2 anvils up to 75 blocks on Basis Level and Further at a Higher Summit Is Built by simply Wiring up Eight Dispensers to a Single Lever without a Delay and a Water Stream moving towards the two Anvils that are Hand loaded over an Upward Water Column that, If done Right, volition cause the Anvils to Jump upwardly and Downward, the Cannon casing should contain a Slab preventing the TNT from Reaching the H2o Column and a Basic Surrounding example. To fire Pull the Lever once when Both anvils are Staying depression on the Water Cavalcade, By the fourth dimension the TNT fires the one anvil volition be leaping High, and if it is at the Noon of it's Leap, Volition be Launched High into the Temper and out of Sight. The Cannon gets the Baseball name due to the Similarities betwixt it and Trying to hit a Ball floating on a Jet of Air with a bat. Currently Working on Adapting it to Launch TNT.

Yous can also try TNT missiles. They get infinitely long until they striking a block in their path. So as long equally you load the chunk they fly in, you can launch a missile from any altitude and hitting a target if yous aim correctly. Hither is a classic minecraft missile: https://www.youtube.com/picket?5=O-HA--BKuOs

Automated cannons [ ]

Select burn, select range TNT cannon tutorial [ ]

This is a very complex design that is capable of selecting 7 ranges. It is likewise capable of firing in semi-auto, full-car and three-round burst similar the H&Grand MP5 submachine gun.

RailCannon Blueprint [ ]

A simple design using a bug with TNT minecarts, using multiple minecarts to simultaneously explode causing projectiles to be launched into the air. This cannon uses less TNT than traditional methods previous of 1.5 and launches projectiles much further.

L0:

L1:

Dispenser-based [ ]

L0: Solid base, 3X9, normally cached i layer downward

L1:

L2:

L3:

  • Remember that all repeaters must be set to their longest setting.
  • Note that obsidian was used here to reduce the possible damage in example of misfires, but feel costless to employ any other strong, solid block.
  • An improved fully automatic shotgun style cannon tutorial and demo can be constitute here [6]
  • Make sure all the dispensers face into the barrel of the gun and remember that just the outset water cake at the back is a source cake.
  • As well by using pipes of hoppers attached to the backs of the dispensers, ane tin can more than easily distribute stacks of TNT from a central point, such every bit a chest.
  • Feel costless equally always to improve the design. Happy hunting!

Specialized cannons [ ]

Launcher Cannon [ ]

Launcher Pads [ ]

A launchpad is similar in design to a TNT cannon, simply instead of launching horizontally, it launches vertically either straight upwards or at an angle, depending on the blueprint. There are many ways to create them, but some methods are more efficient than others. For instance, a simple pattern would be the cross pattern, as shown beneath.

This is what it would await similar from above:

To load information technology, identify TNT on the flowing water blocks.

The to a higher place design tin can hands be expanded in size and improved, but it is one of the easiest designs to build. Some other simple design, nonetheless much more powerful, is here:

Some other powerful blueprint, using dispensers to place the TNT is built as following:

The night blocks on the concluding two on the right represent dispensers, facing the eye. If you want this to be reusable, place a h2o source between them. A force per unit area plate delay is enough for each dispenser to shoot twice. An interactive version is here: [vii]

Aerial TNT Dropper [ ]

As of Minecraft 1.5, dispensers now dispense ignited TNT. Thus, downward-facing dispensers can pelting TNT on anything under it.

Pros: This is a nifty way to flop enemy bases without retaliation. TNT cannons cannot fire directly upwards, or take a chance blowing themselves up. It can easily blow its way to bedrock. In bases with water over them, sand can exist dropped from above.

Cons: This cannon is useless in factions servers which have block protection over bases, every bit this requires this to be directly to a higher place the base of operations. It is extremely resource-heavy, as then much TNT is used. This has less range than a downwards facing TNT cannon.

This trap is very unproblematic: Go up high, build a platform, place dispensers downwards, prepare a clock, and sentry as your enemy's base of operations is obliterated. Simply cake-pillar upward to a skilful summit. Do not build too loftier, every bit the TNT would explode in midair, uselessly. Build the platform directly over the target. Place dispensers and fill them with TNT. Set a Clock circuit to trigger the dispensers, merely be conscientious! Setting the speed likewise fast will accept the waves of TNT literally launch upwardly and destroy your cannon. Y'all can mine the dispensers after. Equally to the problem of getting back downwardly, you could apply h2o, but Ender Pearls could come in handy.

Anti-water defense cannon [ ]

It fuses sand and TNT together to blow upward blocks covered with h2o. Water is the enemy of TNT cannons, and this one works effectually it.

Aim-able T gun [ ]

This cannon is shaped like a T; the way information technology works is that it drops the shot in vertically on top of a mounting blocks betwixt 2 smaller troughs that tin can exist filled with TNT to alter the shot's horizontal launch angle. You can adjust the range past non filling the main trough all the way. Bang-up for putting in a castle to destroy enemy arms!

Simple T-Gun Tutorial

Arrow cannon [ ]

An pointer cannon technically does the same job as a dispenser just with greater range and surface area-of-consequence. The general way to make these is to take a piston extended over where the mounting block on a normal cannon would be. This would be hooked to a repeater string exactly nine repeaters long, then inverted to proceed the piston extended. The remainder is simply the charge trough, wired up similar a normal cannon. Then use a bow to eolith arrows on the piston head, load the charge trough, and printing the push button. What happens is: right before the TNT explodes, the piston retracts making the arrows autumn. Then the TNT goes off, launching the arrows long distances. This cannon is normally used in generally mid-range scenarios where damage to blocks is unwanted.

Here'southward some other design:

Arrow Cannon

This cannon uses sand as a mounting block for the arrows. Note the delay on the repeaters.

Top view.

The cannon displayed uses a delay to suspension the sand on the upper-front end and accelerate the arrows. Beneath the beginning image is a top view.

Sand cannon [ ]

Sand cannons are a variation of the TNT cannon that is harmless. The concept is the same, but uses sand as a projectile. Also, the sand must exist falling every bit the TNT in the cannon explodes, shooting the sand, otherwise, nothing happens. It is possible to pile the sand up to brand a "sand shotgun cannon", which tin burn multiple sand blocks at unlike distances. Note that the sand cannon generally only fires in one direction and is not destructive. It tin be used for rain sand at people's plots in creative multiplayer plots servers, and in turn, making moderators mad. Sand cannons are also ordinarily used by griefers on multiplayer servers. While the victim is doing renovations on their claimed land, griefers may build a sand cannon as quick as possible as to not existence caught, and fire several blocks of sand to the superlative of the victim's firm while they are doing construction in hopes that they will break a block on their roof and have sand autumn on top of them.

Sand falls at a unlike speed than TNT does. As a consequence, it isn't possible to brand a TNT-sand variable cannon that uses sand to make up one's mind where the cannon will launch its TNT to. All the same, it will burn down the sand at the same horizontal bending if using an aimable cannon.

To build a sand cannon, apply a piston to push button the sand off in front end of the TNT accuse, or a sticky piston attached to an inverter to remove a cake holding the sand upwards.

NOTE: Sand is non the only matter that can exist used. Anything that falls tin exist used, and this includes:

  • Gravel
  • Anvil
  • Dragon egg

Note that anvils and dragon eggs will non exist pushed by pistons, and so but the second method described above for building will work for said blocks.

Dry out cannons [ ]

A dry cannon uses TNT to launch TNT (or even the user on creative way). Dry cannons are uncomplicated, easy to build and effective merely require lots of obsidian or other blast-resistant materials.

The main difference between a dry cannon and other designs is the lack of h2o and the use of a wadding block.

  • The charge is a large amount of TNT that propels the shot. All of these TNT blocks must be ignited simultaneously.
  • The wadding block can be whatsoever type of cake (except obsidian, bedrock and whatever other boom-resistant blocks) and provides a buffer betwixt the charge and the shot. Sand, snow, wool and other soft blocks seem to produce the best furnishings.
  • The shot is a block of TNT or the user if you are on creative mode and drop into position on fourth dimension.

Vertical cannon [ ]

This design is a vertical cannon simply tin can be turned horizontally also.
The cannon is congenital entirely of obsidian.
  1. Start by building a 5x5x4 rectangular prism, leaving a 3x3x2 bedroom inside.
  2. Make a hole in the top center of the prism.
  3. Identify one piece of obsidian on the eye block at the lesser of the sleeping accommodation. This is the mounting block.
  4. Load bottom layer of bedchamber with TNT. This is the accuse.
  5. Place the wadding on height of the mounting block.
  6. Identify the shot on the wadding.
  7. Provide a redstone circuit so all the charge blocks are activated simultaneously.
  8. Stand dorsum and throw the switch!

Horizontal cannon [ ]

Make a long tube of obsidian (works best with 3x3x6 or 3x3x7) with a hollow middle. Then, put ii blocks of obsidian on the summit. Hollow it out. Make full with TNT, and put an not-blast resistant block in the terminal space on the forepart. Embrace the top with redstone, and place a button on the dorsum. Optionally, make a platform to stand on when you trigger information technology. You should likewise brand it a piddling ways off the ground. Come across diagram beneath, in which the orange stands for the wadding (shown in cutaway side view):

It volition launch several blocks of TNT at your target, however it is expensive and does non accept a very long range, but with a big cannon, yous can shred a big amount of land with each shot. Occasionally the redstone volition exist blasted off if you accept a large cannon, so it is good to keep some redstone on hand. Good for the defense of a village (blast mobs with a row of cannons when they come up likewise close!). Best for creative mode due to the large corporeality of TNT needed for each shot.

TNT catapults [ ]

Slime blocks, introduced in 1.viii, can bounce entities to certain heights. They tin can also push other blocks with them when pushed past pistons. These machines make use of this concept to make TNT catapults.

Pros

  • They are very cheap to build.
  • They are decently long ranged and fire in an arc.
  • They use much less TNT than other cannons of their skill.
  • They tin can be fired extremely quickly.

Cons

  • It can exist hard to obtain the pistons and slime blocks needed.
  • The catapult has a fixed target and express range.

NiceMarkMC'due south design [ ]

Morzeysminecraft'southward Design [ ]

http://www.planetminecraft.com/project/the-missile-silo-facility-360-degree-tnt-cannon-aimable-and-awesome/

TNT lifter [ ]

A TNT cannon might shoot TNTs far away, simply not high up. this blueprint uses an ordinary cannon, merely uses slime blocks to launch it college.

Video examples [ ]

  • Mortar - Loftier bending shot using a ladder mounting block.
  • Compact - The shot is primed by hand, which must now exist done with flintstone and steel
  • Super large cannon - Firing other entities.

Trivia [ ]

  • TNT cannon firing is the near random event in Minecraft, because of thousands of dissimilar sample points taken to make up one's mind dozens (or even hundreds) of different vectors which are then added together to form the base of operations trajectory of a shot. However, it is possible to brand some cannons, especially vertical mortars, 99% authentic (the charge falls dorsum into the butt and detonates at a specific height).
  • If you lot're really lazy and have operator privileges (or in singleplayer with cheats), you lot can just use commands or command blocks instead. The command /summon minecraft:tnt ~ ~two ~ {Fuse:12,Motion:[1.0,0.0,0.0]} will fling a lit TNT eastward, starting from just above your head.
  • TNT cannons tend to burn down further when facing east or south.

DOWNLOAD HERE

How to Make Slime Tnt Cannon in Minecraft TUTORIAL

Posted by: marlaomarm1968.blogspot.com

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